MrChurchyard
Apr 6, 11:48 AM
I bet you that you'll never see a iPad with screen resolution like 2048x1536, it's a ****ing nightmare to iOS developers. You don't understand that it's ****ing crazy, iOS interface like MacOS X interface is not scalable. Apple have to change the whole GUI before making this step forward. You know why there is much smaller apps for Android OS that for iOS? Because Adnroid devices have tons of screen resolutions and every ****ing vendor think that this is better but they kill platform with tons of resolutions, it's hard for developers to make apps compatible with all resolutions, again GUI problem.
Not at all. It's pretty obvious that a future iteration of the iPad will have a 2048x1536 resolution, being exactly twice the current resolution. It will be just like they did for the iPhone with the Retina Display.
And it's extremely easy for devs to make a Retina Display enabled app. Actually you don't even have to touch the code (*) at all and just drop in the images at twice the resolution into the assets. Everything else is handled by the OS automatically. Text etc. is scaled appropriately anyway, and if you have the @2x versions of the images used, it will use those instead of the single res versions.
So no, no dev nightmare, no changing of the whole GUI, nothing of the sort.
____
(*)= for devs - yeah, I know about the �imageWithContentsOfFile" bug that won't load the @2x versions ;)
Not at all. It's pretty obvious that a future iteration of the iPad will have a 2048x1536 resolution, being exactly twice the current resolution. It will be just like they did for the iPhone with the Retina Display.
And it's extremely easy for devs to make a Retina Display enabled app. Actually you don't even have to touch the code (*) at all and just drop in the images at twice the resolution into the assets. Everything else is handled by the OS automatically. Text etc. is scaled appropriately anyway, and if you have the @2x versions of the images used, it will use those instead of the single res versions.
So no, no dev nightmare, no changing of the whole GUI, nothing of the sort.
____
(*)= for devs - yeah, I know about the �imageWithContentsOfFile" bug that won't load the @2x versions ;)
Kelmon
Aug 27, 05:11 AM
Arrgh! The anticipation! While I'd like to be able to hold off on a new laptop until Santa Rosa and a supporting MacBook Pro hits the market I can't. My old Ti PowerBook is way too slow these days and it will be replaced by the first 17" Merom-based MacBook Pro that Apple releases. While there's a few things that I'd like to see updated in the new models beyond the processor, I think my #1 will be 4GB RAM limit (2GB is fine for one OS but I want to be running OS X and Windows side-by-side at work) and #2 will be an updated GPU.
It will certainly be interesting to see what happens next week (personally, I'm not expecting an announcement, but hey, I'm happy to be wrong) and it will nicely coincide with the finances becoming available for the muther of all portable Macs. As long as the new one doesn't have any QA or design issues, I'll be as happy as a pig in ****...
It will certainly be interesting to see what happens next week (personally, I'm not expecting an announcement, but hey, I'm happy to be wrong) and it will nicely coincide with the finances becoming available for the muther of all portable Macs. As long as the new one doesn't have any QA or design issues, I'll be as happy as a pig in ****...
Nuck81
Dec 23, 07:39 PM
well im a little stuck. my zonda r isnt fast enough for a lot of the top races, and the newly appointed online dealership has nice cars, but it doesnt rotate between them. so im really waiting for a nice car to come up in the used garage. either that or ill have to save up like 4M for a dealership car
Zonda R is one of the better cars in the game. It will win any race you enter with it if you are able to drive. Add some downforce and lower the throttle sensitivity and it's a little easier to handle.
Zonda R is one of the better cars in the game. It will win any race you enter with it if you are able to drive. Add some downforce and lower the throttle sensitivity and it's a little easier to handle.
littleman23408
Dec 9, 11:14 AM
Menus are what I expected from a Japanese game, horrible.
It's not a bad game but it could have been a lot better
+1, If I could change 1 thing about the game, it would be the menu's.
It's not a bad game but it could have been a lot better
+1, If I could change 1 thing about the game, it would be the menu's.
coyote
Mar 31, 02:49 PM
This wont end androids openness. It will make is so that there is more of a consistent experience amung all android devices.
Oh, then I can take the Honeycomb source code and do whatever I want with it?
Oh, wait, I can't? Then how doesn't this make Android 'closed source'?
Oh, then I can take the Honeycomb source code and do whatever I want with it?
Oh, wait, I can't? Then how doesn't this make Android 'closed source'?
AppleScruff1
Apr 19, 10:49 PM
Probably from an actual bookshelf. ;)
Have you actually seen the Apple Records logo? Apparently not.
You mean it's not an Apple? :eek: But it's ok for Apple to sue and Australian grocery store because they think the letter W looks like their logo? LMAO. Please.
Have you actually seen the Apple Records logo? Apparently not.
You mean it's not an Apple? :eek: But it's ok for Apple to sue and Australian grocery store because they think the letter W looks like their logo? LMAO. Please.
gnasher729
Apr 20, 12:37 PM
No they werent, what apple describes was already shows and build BEFORE iphone. If any apple basicly admits they copied it themselves and should get sued.
Who says? Some people refer to the Samsung F700, but that was shown for the first time a month after the iPhone, and released about five months after the iPhone. (Faked images by Android fanboys won't count in court).
Who says? Some people refer to the Samsung F700, but that was shown for the first time a month after the iPhone, and released about five months after the iPhone. (Faked images by Android fanboys won't count in court).
faroZ06
Apr 8, 12:36 AM
Sure there is a difference, but is it noticable? Is it worth the cost?
A Ferrari costs a lot more than a Ford Fiesta. It's better built and has a lot more power under the hood. But if all you're ever doing is driving at 20 mph, then it doesn't matter, the Fiesta has all the power you need and you'll save a pile of money. Now, you don't want to go rock bottom and buy a junker that might break down, but as long as it runs smoothly at 20 mph, any car will do the job.
You don't want ultra-cheap crappy cables that can develop loose connections or come poorly shielded, as that can cause dropouts. But neither do you need pure silver or oxygen-free shielding or whatever. Any HDMI cable will either fail outright or do the exact same job as any other for the given application.
Yeah, just get the cheapo HDMI cable. I'm not spending $50+ for some ripoff cable to play my H.264 lossy compressed "HD" videos.
I got two HDMI cables off eBay for $5 each :cool: and they're good.
I like Apple's approach on the iPad 2 vs my experience with the iPhone 4 - where I and 20+ of my closest friends packed the Reston Apple Store in order to see if we could score the iPhone 4 from that mornings delivery.
Can't you also get them from AT&T? Also, the Apple Store in Santa Monica never has a line for new iPhones or iPads for some reason. I guess they work fast?
A Ferrari costs a lot more than a Ford Fiesta. It's better built and has a lot more power under the hood. But if all you're ever doing is driving at 20 mph, then it doesn't matter, the Fiesta has all the power you need and you'll save a pile of money. Now, you don't want to go rock bottom and buy a junker that might break down, but as long as it runs smoothly at 20 mph, any car will do the job.
You don't want ultra-cheap crappy cables that can develop loose connections or come poorly shielded, as that can cause dropouts. But neither do you need pure silver or oxygen-free shielding or whatever. Any HDMI cable will either fail outright or do the exact same job as any other for the given application.
Yeah, just get the cheapo HDMI cable. I'm not spending $50+ for some ripoff cable to play my H.264 lossy compressed "HD" videos.
I got two HDMI cables off eBay for $5 each :cool: and they're good.
I like Apple's approach on the iPad 2 vs my experience with the iPhone 4 - where I and 20+ of my closest friends packed the Reston Apple Store in order to see if we could score the iPhone 4 from that mornings delivery.
Can't you also get them from AT&T? Also, the Apple Store in Santa Monica never has a line for new iPhones or iPads for some reason. I guess they work fast?
matttrick
Sep 19, 12:45 AM
im glad i bought just the other day, itll be within the 14 day return period. i know some people have said they are able to get the restocking fee waived. any tips on this?
islanders
Sep 19, 08:07 AM
Unofficial MacRumors Newbie Prediction:
First week of October for MBP. (October 4th)
Fourth week of October for MB. (October 24rd)
First week of October for MBP. (October 4th)
Fourth week of October for MB. (October 24rd)
relimw
Sep 12, 11:36 AM
I could do with multiple cores. I render HDV in the background, render projects in After Effects, compress videos in Compressor for DVDs, burn Toast images, download with BitTorrent, while surfing the web and watching 1080i H.264 material. Those extra cores would come in real handy. :)
It would be nice if 10.5 would allow a more 'blind' method to utilize these cores, versus having programmers specificly program for multi-core. Now that would be extremely helpful and allow a more simultanous workflow.
It would be nice if 10.5 would allow a more 'blind' method to utilize these cores, versus having programmers specificly program for multi-core. Now that would be extremely helpful and allow a more simultanous workflow.
MattSepeta
Apr 27, 03:11 PM
And while you are Googling you may even come across explanations for the objects in a single layer pdf…
But why bother with that, eh?
Linky… (http://wireupdate.com/video/2011/04/president-obamas-birth-certificate-pdf-has-layers/)
Like I said... Computer / operator fail @ OCR usage.
:rolleyes:
EDIT: although I do have to issue another "rollseyes" face at the people who dismiss 5P because "they tried but saw no layers".
I tried, I discovered layers.
Fact: There are "layers" if you can even call them that.
Another Fact: They mean nothing.
But why bother with that, eh?
Linky… (http://wireupdate.com/video/2011/04/president-obamas-birth-certificate-pdf-has-layers/)
Like I said... Computer / operator fail @ OCR usage.
:rolleyes:
EDIT: although I do have to issue another "rollseyes" face at the people who dismiss 5P because "they tried but saw no layers".
I tried, I discovered layers.
Fact: There are "layers" if you can even call them that.
Another Fact: They mean nothing.
THX1139
Aug 21, 02:09 AM
I stopped by the Apple store tonight to play with a Macpro. I'm getting ready to buy and thought I'd get some hands on experience to see how it performed with Finalcut Pro. I was especially interested in how it handles playback of uncompressed footage.
The store had a 2.6 hooked up to a 30"ACD. Everything on the machine was stock. I launched FCP and it appeared with a project already loaded (about 5 seconds). The project was a simple 20-30 second 720x480 NTSC clip of hockey game footage. I selected the clip and copied it to a new layer and threw a blend mode on it AND changed the speed to 85%. Next I copied and made another layer and changed the speed and offset it and changed the transparency to 80%. 3 layers total with the top two manipulated. I hit the render and it finished in about 30 seconds. :)
I know, not very scientific, but I just wanted to get a feel for how fast the Macpro would render manipulated footage. Anyhow, next I changed the output in project settings to "uncompressed" and hit render again. Again, it took less than a minute to render and the CPU usage in console was maxing out at only 42% per core.
Once the render completed, I hit the play button to see how the stock Macpro would handle playback of the uncompressed footage. It played for about 4 seconds then threw an error saying that frames were being dropped during playback. Not good. I was hoping that the Macpro would be able to play uncompressed footage from the timeline without 3rd party acceleration or setting up a raid. The error message suggested turning off RT effects (of which I did, but still had dropped frames) or get a faster drive. There was a couple other things the error suggested, but I can't remember at the moment. I wonder if having the ATI card would have made a difference? Not sure if FCP uses the GPU for playback, but I would think that should make a difference. Ram would probably help too. Anyone know what might be going on? Am I expecting too much out of this machine?
Sorry for sort of getting off topic. I thought this might be an appropriate area to post this; I wasn't feeling up to starting a new thread.
The store had a 2.6 hooked up to a 30"ACD. Everything on the machine was stock. I launched FCP and it appeared with a project already loaded (about 5 seconds). The project was a simple 20-30 second 720x480 NTSC clip of hockey game footage. I selected the clip and copied it to a new layer and threw a blend mode on it AND changed the speed to 85%. Next I copied and made another layer and changed the speed and offset it and changed the transparency to 80%. 3 layers total with the top two manipulated. I hit the render and it finished in about 30 seconds. :)
I know, not very scientific, but I just wanted to get a feel for how fast the Macpro would render manipulated footage. Anyhow, next I changed the output in project settings to "uncompressed" and hit render again. Again, it took less than a minute to render and the CPU usage in console was maxing out at only 42% per core.
Once the render completed, I hit the play button to see how the stock Macpro would handle playback of the uncompressed footage. It played for about 4 seconds then threw an error saying that frames were being dropped during playback. Not good. I was hoping that the Macpro would be able to play uncompressed footage from the timeline without 3rd party acceleration or setting up a raid. The error message suggested turning off RT effects (of which I did, but still had dropped frames) or get a faster drive. There was a couple other things the error suggested, but I can't remember at the moment. I wonder if having the ATI card would have made a difference? Not sure if FCP uses the GPU for playback, but I would think that should make a difference. Ram would probably help too. Anyone know what might be going on? Am I expecting too much out of this machine?
Sorry for sort of getting off topic. I thought this might be an appropriate area to post this; I wasn't feeling up to starting a new thread.
HBOC
Apr 7, 11:05 PM
Normally I'd call bs, but I got mine at Best Buy and my friend a former employ asked if they had any more, the said technically no but for him they'd "find" one. Thank god I got it from there for reward pointssss!
My reward point coupons always come the day after they expire anyways. Plus newegg and amazon are cheaper on most things. Too bad circuit city went down...
My reward point coupons always come the day after they expire anyways. Plus newegg and amazon are cheaper on most things. Too bad circuit city went down...
samcraig
Apr 25, 04:06 PM
1. the lawsuit may have merit HOWEVER - the restitution being sought is silly because I am sure that the two people suing could have or still could return their devices for a refund or store credit.
2. If this was a suit brought up against Google for the same thing - those defending Apple would be ripping Google (or anyone else) a new one. But clearly because it's Apple being targeted it's a witch hunt?
3.the iPhone 4 had an antenna issue. Steve flat out said so. He said that ALL phones have an issue. That doesn't negate the iPhone having one. Oh - but this was LONG after his email to me (and others) that there was NO issue. Backpeddled on that one only after Consumer Reports refused to give the iPhone a good review. Suddenly there was a press conference and finger pointing (poorly) at every other phone manufacturer
I suspect the same will happen here. Apple will be in the cross hairs. Justifiably or not. And when push comes to shove - they will throw anyone and everyone under the bus (ATT, Google, etc) for doing the same thing.
2. If this was a suit brought up against Google for the same thing - those defending Apple would be ripping Google (or anyone else) a new one. But clearly because it's Apple being targeted it's a witch hunt?
3.the iPhone 4 had an antenna issue. Steve flat out said so. He said that ALL phones have an issue. That doesn't negate the iPhone having one. Oh - but this was LONG after his email to me (and others) that there was NO issue. Backpeddled on that one only after Consumer Reports refused to give the iPhone a good review. Suddenly there was a press conference and finger pointing (poorly) at every other phone manufacturer
I suspect the same will happen here. Apple will be in the cross hairs. Justifiably or not. And when push comes to shove - they will throw anyone and everyone under the bus (ATT, Google, etc) for doing the same thing.
Eidorian
Aug 27, 07:57 AM
Conroe power consumption (http://www.xbitlabs.com/articles/cpu/display/core2duo-shootout_11.html)
I also remember another link where it shows the CPU temperature at 100% load being 50� C. (More then likely with a stock heat sink, fan, and in a BTX case.)
I remember my iMac G5 Rev. B hitting 75� C at 100% load. So there's some room for more heat. I don't know if it'll be as quiet though compared to Yonah.
http://forums.macrumors.com/showthread.php?t=219310&highlight=970fx+tdp+conroe
I also remember another link where it shows the CPU temperature at 100% load being 50� C. (More then likely with a stock heat sink, fan, and in a BTX case.)
I remember my iMac G5 Rev. B hitting 75� C at 100% load. So there's some room for more heat. I don't know if it'll be as quiet though compared to Yonah.
http://forums.macrumors.com/showthread.php?t=219310&highlight=970fx+tdp+conroe
KnightWRX
Apr 9, 11:12 AM
I thought the 320m was also integrated? Wouldn't that mean that would be your only graphics card were nvidia allowed to add them to sandy bridge? I don't see why you would have integrated intel hd 3000 along with an integrated 320m (or successor).
Why not ? A 320m successor would just destroy the Intel HD 3000 which is sub-par compared to the current 320m. Why not use 2 IGPs and go for a 2 chip solution instead of using a dedicated GPU and have to rely on a 3 chip solution if that 2nd IGP just blows away the first ?
Heck, just disable the Intel 3000 HD entirely.
Intel got greedy.
Why not ? A 320m successor would just destroy the Intel HD 3000 which is sub-par compared to the current 320m. Why not use 2 IGPs and go for a 2 chip solution instead of using a dedicated GPU and have to rely on a 3 chip solution if that 2nd IGP just blows away the first ?
Heck, just disable the Intel 3000 HD entirely.
Intel got greedy.
LagunaSol
Apr 6, 03:02 PM
I hope that number keeps rising; we need competition to not let Apple rest on it's laurels.
John Gruber once (correctly) stated (or maybe quoted someone else) that Apple's greatest competitor is Apple. Jobs & Co. have never been keen on flipping on the cruise control when they have a successful product (unlike, say, Microsoft).
Do you honestly believe that the XOOM is pushing Apple to do better? Please.
John Gruber once (correctly) stated (or maybe quoted someone else) that Apple's greatest competitor is Apple. Jobs & Co. have never been keen on flipping on the cruise control when they have a successful product (unlike, say, Microsoft).
Do you honestly believe that the XOOM is pushing Apple to do better? Please.
NoSmokingBandit
Aug 19, 07:28 AM
I'm 100% sure the GT site says all the cars were remodeled for the ps3, as in not the ps2 cars.
The massive lineup of cars from past Gran Turismo games has been beautifully recreated through the latest technology and the Playstation 3’s cutting-edge graphics.
http://us.gran-turismo.com/us/news/d5247.html
recreated
As in not copypasta'd over from gt4.
The massive lineup of cars from past Gran Turismo games has been beautifully recreated through the latest technology and the Playstation 3’s cutting-edge graphics.
http://us.gran-turismo.com/us/news/d5247.html
recreated
As in not copypasta'd over from gt4.
Full of Win
Mar 22, 01:10 PM
This is just a preview of the future, Android based tablets will clean the iPads clock. Apple made the so-called iPad 2 as a 1.5. Low res camera, not enough RAM, and low res screen. It's going to be a verrrry long 2012 for Apple. Sure it's selling like hot cakes now, but when buyers see tablets that they don't have to stand inline for, that have better equipment and are cheaper ... Apples house of cards will come crashing down around them.
The only strength that Apple has is the app ecosystem; which is why they are going after Amazon for spiting on the sidewalk. They know the world of hurt coming their way.
The only strength that Apple has is the app ecosystem; which is why they are going after Amazon for spiting on the sidewalk. They know the world of hurt coming their way.
Manic Mouse
Aug 27, 04:54 AM
Yup, heat is no problem. :) Cost on the other hand is. Going from a 2.4 GHz Conroe from a 1.83 GHz Yonah on the low-end is roughly a 30% increase in cost JUST for the CPU. As for your "iMac Ultra"...
$1000 - 2.93 GHz Conroe
$800 - 23" Display
$300 - X1900
$400 - Hard Drive, Optical Drive, RAM etc.
+ Build costs, marketing costs, logic board cost, casing costs etc.
+ Apple's profit margin
And you are easily looking at a $3000 machine.
I want to see:
$1000 - 2.93 GHz Conroe
$800 - 23" Display
$300 - X1900
$400 - Hard Drive, Optical Drive, RAM etc.
+ Build costs, marketing costs, logic board cost, casing costs etc.
+ Apple's profit margin
And you are easily looking at a $3000 machine.
I want to see:
kentkomine
Apr 11, 03:42 PM
Aww, I was really hoping/expecting for a summer release :( But with all the other rumors suggesting that WWDC 2011 will be software-oriented, it makes sense. The iPhone 5 better be AWESOME, or else!!
janstett
Sep 15, 08:26 AM
And of course, NT started as a reimplementation of VMS for a failed Intel RISC CPU...
More pedantic details for those who are interested... :)
NT actually started as OS/2 3.0. Its lead architect was OS guru Dave Cutler, who is famous for architecting VMS for DEC, and naturally its design influenced NT. And the N-10 (Where "NT" comes from, "N" "T"en) Intel RISC processor was never intended to be a mainstream product; Dave Cutler insisted on the development team NOT using an X86 processor to make sure they would have no excuse to fall back on legacy code or thought. In fact, the N-10 build that was the default work environment for the team was never intended to leave the Microsoft campus. NT over its life has run on X86, DEC Alpha, MIPS, PowerPC, Itanium, and x64.
IBM and Microsoft worked together on OS/2 1.0 from 1985-1989. Much maligned, it did suck because it was targeted for the 286 not the 386, but it did break new ground -- preemptive multitasking and an advanced GUI (Presentation Manager). By 1989 they wanted to move on to something that would take advantage of the 386's 32-bit architecture, flat memory model, and virtual machine support. Simultaneously they started OS/2 2.0 (extend the current 16-bit code to a 16-32-bit hybrid) and OS/2 3.0 (a ground up, platform independent version). When Windows 3.0 took off in 1990, Microsoft had second thoughts and eventually broke with IBM. OS/2 3.0 became Windows NT -- in the first days of the split, NT still had OS/2 Presentation Manager APIs for it's GUI. They ripped it out and created Win32 APIs. That's also why to this day NT/2K/XP supported OS/2 command line applications, and there was also a little known GUI pack that would support OS/2 1.x GUI applications.
More pedantic details for those who are interested... :)
NT actually started as OS/2 3.0. Its lead architect was OS guru Dave Cutler, who is famous for architecting VMS for DEC, and naturally its design influenced NT. And the N-10 (Where "NT" comes from, "N" "T"en) Intel RISC processor was never intended to be a mainstream product; Dave Cutler insisted on the development team NOT using an X86 processor to make sure they would have no excuse to fall back on legacy code or thought. In fact, the N-10 build that was the default work environment for the team was never intended to leave the Microsoft campus. NT over its life has run on X86, DEC Alpha, MIPS, PowerPC, Itanium, and x64.
IBM and Microsoft worked together on OS/2 1.0 from 1985-1989. Much maligned, it did suck because it was targeted for the 286 not the 386, but it did break new ground -- preemptive multitasking and an advanced GUI (Presentation Manager). By 1989 they wanted to move on to something that would take advantage of the 386's 32-bit architecture, flat memory model, and virtual machine support. Simultaneously they started OS/2 2.0 (extend the current 16-bit code to a 16-32-bit hybrid) and OS/2 3.0 (a ground up, platform independent version). When Windows 3.0 took off in 1990, Microsoft had second thoughts and eventually broke with IBM. OS/2 3.0 became Windows NT -- in the first days of the split, NT still had OS/2 Presentation Manager APIs for it's GUI. They ripped it out and created Win32 APIs. That's also why to this day NT/2K/XP supported OS/2 command line applications, and there was also a little known GUI pack that would support OS/2 1.x GUI applications.
Yvan256
Apr 10, 12:02 PM
Wow. You'd think a FCP Users group would be able to track down a halfway decent graphic artist to make their banner graphic...
At least the one on their website looks fine (yet still ugly), the one on MacRumors looks resized and the pixels got messed up... :confused:
At least the one on their website looks fine (yet still ugly), the one on MacRumors looks resized and the pixels got messed up... :confused:
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